

Then this week, we released the story’s Chapter 5 and Xbox / console support with cross-play (across PC and all consoles… which can be tricky to get right!). We began releasing Early Access builds on Steam in 2017, and added challenges, multiplayer, controller support, 3 more story mode chapters, etc. Clone Drone started out as a single-chapter alpha version on itch.io in 2016, and we went through Steam Greenlight roughly the last month that it was still a thing (RIP). Players are often surprised to find the game’s story mode is deeply dramatic and has many r/Frisson\-worthy moments, and is often narrated by two humorous robot announcers which speak in very r/totallynotrobots\-style MONOTONE VOICES, HUMANS, and find human reliance on water a source of endless amusement. As if made for r/HitBoxPorn, each individual voxel is its own tiny hitbox, and weapons destroy characters in the game with voxel-perfect accuracy (feeling quite r/oddlysatisfying). It’s been a 5-year-long development journey to get here, and the reception has totally overwhelmed our tiny indie team! Clone Drone in the Danger Zone’s development started when Erik had a vision of slicing a gigantic spider down leg-by-leg, and in implementing it discovered the satisfying science of laser sword voxel destruction. With your mind downloaded into a robot gladiator, you must survive the sinister trials of the arena.* Earlier this week we released ( ). We just released Clone Drone in the Danger Zone on Xbox, AMA! *Clone Drone in the Danger Zone is a robot voxel slice-em-up where any part of your body can be sliced off. Xbox-playing humans! We are Doborog and we come bearing game keys.
